Challenge #787 (20/07/18) Entries CLOSED


(purbosky) #12

Work in progress. Still struggling with the tiny little details amidst a flu.
This will be cutaway of a giant space fruit… lol jk.

— WIP — (finished entry is below)


(Helge) #13

"Deadly Nightshade"


non-competing (pure), cycles (256 samples + denoising)


Challenge #787 Voting CLOSED
(beau11) #14

Quicker more comedic entry this week.

Pure
“The cutting away of Adam”


Challenge #787 Voting CLOSED
(RobertT) #15

Here is my non-competing entry:

ANY WAY THEY SLICE IT (A PARABLE)

Pure Blender 2.79, Cycles, only procedural textures.

Needless to say, please click / tap for full resolution (or perhaps view image directly and expand to 100% in browser).

Low poly / stylized mainly due to time limits, but I think it seems to suit the subject matter :smiley:

Interesting technical note: this was all modeled and rendered in one big scene (a live Cycles render):

Inspired partly by various cinematic “cutting” techniques, such as cross-cutting and cutaways:

RobertT


Challenge #787 Voting CLOSED
(Millani) #16

I simply loved the squirrel on panel three :smiley:


(purbosky) #17

Stellar Engine

Pure entry. Cycles 512 samples, procedural textures only, all works done in Blender. Also trying out fancy title/caption effect once in a while.

Possible continuation of the story on The Ring (WC #745). Since some details got lost in the glare and due to the view angle, here are some more views:

Still not too satisfied with some details actually, but this should do for now.


Challenge #787 Voting CLOSED
(purbosky) #18

Reminds me of Scrat. :laughing:


(Francisco Charrua) #19

Fashion

Open entry. Continued fussing over last week’s model, and added a previously created scene.
http://blender-weekends.franciscocharrua.com/Cutaway.Fashion.html
http://blender-weekends.franciscocharrua.com/Silhouette.Shadow-of-the-Star.html
http://blender-weekends.franciscocharrua.com/Dark-Corridor.Destination.html

She’s wearing a cutaway jacket. I probably should have spent more time on the clothing.
1000 samples with despecling.


Challenge #787 Voting CLOSED
(eyelight) #20

No time this weekend, too busy playing with my raspberries, I have however just scribbled this post, We need to talk about Discourse


#21

Unstable Ground
Pure, competing.


Note: I used the sapling tree addon.

Cycles + compositor, 256 samples for a ~10 minute render.
This took a while to make.
I will be sharing a time-lapse video of the modelling soon. I will update this later and possibly create its own topic.
My channel:

Edit:


Challenge #787 Voting CLOSED
(Sci-fi-Guy) #22

Pure render , the inside of a radio


256 samples. made this yesterday


Challenge #787 Voting CLOSED
(Chris Tempel) #23

I wish I was a modeler, I have a cool idea for this one involving a parachute


(Millani) #24

Slice of Life


Some of my previous entries were used as paintings in some walls, but I think I can still call this pure since I did not reuse any models or textures. Everything else is new, and I used only procedural textures.

I collected some of my entries which had some impact in my Blending life one way or the other. They are organized chronologically, with earlier ones in the bottom and newer ones in the top.

I think this was my first attempt at doing architecture. I did a lot of mistakes (wooden floor looks horrible), and because of the time rooms ended up being way too empty. But I’m happy with it nevertheless.


Challenge #787 Voting CLOSED
#25

Cake
I am still quite new here, and am not quite sure whether to call this pure or open. To be on the safe side let’s call it OPEN.


The fork model is from BlendSwap, the bread and wood texture are from various locations on the internet. Furthermore, some post-processing in Photoshop to reduce noise and enhance contrast. Let me know if I could have called this a pure entry.


Challenge #787 Voting CLOSED
(FlyingBanana) #26

@parclite looks yummy!


(Photox) #27

"Recycled Rocket"

Non-competing. I rarely use old models, but I’ve been too busy with other projects, the rocket is from an old WEC.

Incredible entries all! One of the best showings ever in my book.


Challenge #787 Voting CLOSED
(beau11) #28

I agree! And very diverse as well! Bravo everyone :smiley:


(RobertT) #29

A very nice use of the shader, OLG!

Love the sparkles as well :smiley:

RobertT


(RobertT) #30

Thanks :smiley: It was fun designing him.

@purbosky: LOL, Scrat’s so much fun.

Millions of years later, and squirrels are still nuts for nuts.

:heart_eyes: :chestnut:

Some things not even evolution can change.


(OLG) #31

@RobertT, I am astounded at how much I’ve learned on building materials in the last year. It has nothing to do with me but with blender and the “astounding” help the community has shared with us beginners. A little sad I paid little to no attention to rendering for 3 years. Didn’t need it for cnc pattern creation. To say my learning has been disjointed is an understatement.

I am still not sure about the sparkles. lol. Wife pressured me and I caved like a worn out toothpick.

@Photox, nice render. Brought back memories from a prior life. :slight_smile:

All, amazing renders from everyone as always.