Drag and drop from the file manager works too.
Thanks
The rules for this challenge are so confusing
Had to google it like most of people here. Every model in the scene is made by me. The entry is pure, although I used PS to fix the colors.
“Lucky find”
Back Home
This is my competing entry for this time. I have to call it open because the (one) rock is done with meshroom. After seeing the result i tried to make a little scene with it and for me it fits into this weekend theme, at least somehow
Time for reconstruction with only 22 pictures was 1,5h.
Maybe 30 minutes manual optimization afterwards.
One hour for the scene, more than 6m verts, rendertime was 7 minutes. Postpro in Blender as usual.
Have fun
THE GEM
The vase falls and from the mess something wonderful lay in it and everything seemed to pale to its beauty
open
Am a beginner and am kinda having problems with the fracture tool and some textures so I pixelated the background and incorporated it into the story
Hope you like it
Close Call of the Quitter Treasure Hunter
Pure entry, Cycles 256 samples, procedural textures and compositing.
My first idea is someone who is late for his bus, only to realize then that he is lucky as he sees the bus got taken by UFO in the distance or hit by a giant monster. Now that I think about it, that could also be a good story of your bus driver series. But I guess you already got an idea running by now.
@fcharr funny thing. I am actually doing that to the master bathroom of my house this week. Maybe I should be so lucky. (yeah probably not, just find a bunch of hornets nests in the walls)
You know, that is very close to my first idea as well. Also, serendipity is probably the only reason why that bus driver is still in one piece
But yeah, I managed to think of something else.
Hi everyone !
It’s been a while since my last participation to the Challenge, but with such a theme like serendipity, I felt obliged to participate
Galaxy
It is a Pure entry, the ball and particules are created with Blender. I only use Photoshop for Color gradind and the background.
link to high res here : https://www.artstation.com/artwork/9AdoW
Really nice
Very Original
Thanks
I wanted to add in a really short character but I ran out of time.
A major earthquake in a remote village made apple picking a little easier.
Easy Pickings
Non-Competing (Horse from TS, BG from Google) 250 Samples
Here is my non-competing entry:
MANDELBROT: FROM ROUGHNESS TO RECURSIVE RHYTHMS
Pure Blender 2.79, Cycles, only procedural textures.
Inspired by Benoit Mandelbrot’s studies of roughness, coastlines, and his research leading to the wonderful world of fractals we have today.
Some links for more information on that:
http://www-03.ibm.com/ibm/history/ibm100/us/en/icons/fractal/
RobertT
Near Miss
Pure entry. Everything made in blender, only procedural textures.
The bowman aimed, held its breath, and let the arrow fly. Alas, it went off by a few centimeters, and almost missed the apple. To his luck (and of the potential victim), another apple got into the way, so he still managed to hit some apple.
I think I should stick to modelling robots (and apples), not people…
nice work
a few character modelling tutorials will help