#796 for Friday 21th of September 2018 is:
Entry closes on Monday, 22:30 GMT (
Tue, Sep 25, 2018 12:30 AM (Europe: Paris), Mon, Sep 24, 2018 3:30 PM (America: Los Angeles))
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is
pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
If anyone is trying to figure out inspiration for this one here is a nice little site that has some great idea stimulating images for this weeks theme.
From a water slide structure forming the word “YOLO” (short for “You Only Live Once,” so might as well jump on it), to grilled burger meat shaped to spell “Relish,” there is a lot you can do with 3D typography… especially nowadays with current...
Very nice! I really like the “Land of the free” RVs.
I’m looking forward to all the entries we will come up with.
If anyone needs some fonts, this is a great website!
I go to my windows/fonts folder, has enough variety for me.
Alright I will go 1st this week.
Decided to convert my initials into graffiti
Cycles (1000s) Denoise, about 4 hours of work
Went from a pen sketch to illustrator for clean up and SVG
Then Blender for the rest.
WARNING: MILD PHALLIC SHAPES
2nd iteration ft. the Millani apple,
Pure entry: 2000 samples.
This is where I am up to, I may have more time.
Any feedback is welcome.
As always a lovely theme! I decided to do a glass render. Pretty simple scene set-up. A spline with a uv projected voronoi texture + some particles. Lots of samples and composing (within Blender) final color corrections in PS. Pure. Hope you like it;
cycles 300 samples and filmic
“Chillin And Grillin”
Cycles, 2048 samples, hdri and lamp lighting, filmic
Pure, competing, Cycles, 128 Samples, All procedural textures
Reddit and ArtStation recently reminded me that I’ve been meaning to try make a procedural Snake skin material. Well, here it is, not a fancy scene, but the material was fun to make.
Harder subject than last week but:
Still need quite a few materials touch up, but i’m not sure i’ll have enough time for it this weekend.
@icyou520 and @RayVelcoro, pretty colors !
thx a lot!
I like ur entry, please try and give ur scene a (extra) lighting like you can find in this .blend, I think it might work out quite exciting;
lighting.blend (602.1 KB)
I spent so much time on toning my entry… I just can’t decide what is most appealing. I like it in a more softer toning also a lot;
(Not a entry)
(Not a entry)
Hey. I also decided to participate in the competition. Pure, 1000 samples, dinoising, cycles, point lamp and emission from planes. Blender.
“Impressing the Fireflies”
Edit 1: whoops, didn’t do the version I had added stars to. Still a WIP
Edit 2: Went a different direction than I was intending and had some fun with some purposeful fireflies on the ground. Maybe still a WIP? There’s one more thing I’d like to tweak.
Cycles, 1024 samples, no NR.
Open (Used Photoshop to adjust contrast) . . . first time I’ve ever entered one of these things . . . this is just a quick concept design using the font Dali.
Thanks - that’s what I was aiming for.