Challenge #799 (12/10/18) Entries CLOSED

@str11 thank goodness for the bezier :wink:

1 Like

This is only my second or third sculpt so its relatively early in my sculpting career. It was also one of the first times i’ve tried 2.8. The sculpting improvements are amazing.

EDIT: I should also say I haven’t looked at a lot of facial anatomy, but once I started sculpting I began to notice things about peoples faces and most of my sculpts just build what I see into them.


I’m thinking I might give this challenge a try… Would be my first time, but should be fun! :slightly_smiling_face:


Chaos Marine


Cycles, 500 samples, hdri lighting, filmic, Graswald add-on, cloth dynamics, Paintshop Pro post-processed

Blaster, tenctacles and chainsaw sword re-used from older model. Everything else new models.

Warhammer 40K FanArt. A quick and fun model with my first texture painting on a freshly sculpted skull. Background is a particle system utilizing metaballs and RobertT’s very cool agate material shader.

Without all the Paintshop Pro filters.

1 Like

Always fun watching speed sculpts. Makes everyones PC’s look like super computers. Awesome job on that and for a third sculpt you are light years ahead of where I am. Good job!

1 Like


The lefts attack


It’s OPEN for once, bunch of texturehaven and gimp work for the bandaid

Object > random doesn’t look random enough…

1 Like

If you make the wires draw a lorenz attractor, I’ll vote for you.
Unless someone includes a double-rod pendulum or some fractal geometry or cellular automata in their artwork in which case I’d have to think about it.

Oh man, you know what the best idea is? Earbuds entangled in a Lorenz attractor.

1 Like

If anyone wants to do some 3D cellular automata, I can help you a great deal on how to do it in Blender.

1 Like

Cool man, didn t get too deep into sculpting yet, just did some scratches on a surface, but it is nice to see what is possible to archive with it.

1 Like

Have you tried using rigid bodies physics on it? It may help give more of a randomized look. Might have to place the pushpins though individually though cause some may end up in the box and out of view.

Meant random for varying the color. But using rigid body to randomize dices and needles positions is a good idea, thanks!

A cellular automaton sounds like a really cool idea. I think I’ll try to do that.

Used FlyingBanana idea (thanks again) and bits of physics later:

Need to touch up materials and maybe add a bandaid on the box.

1 Like

Awesome! There is the chaos. :slight_smile:

No Time

I started this with pure intentions: I would represent chaos in the form of disorderly labour. After modeling a screw driver, a hammer and a screw, I decided I didn’t have time to tell the story. I spent the rest of the time scavenging for models that would fit the narrative. For the first time ever, I put my render through gimp. This weekend is my birthday, so tomorrow will be a busy day.

Open entry, due to all the reused models, and the gimping.


WIP : a flying carrier… :yum:


Been modeling the fighter jets lying around, now to add AWACS and maybe some choppers too.


Happy birthday too for @fcharr ! :tada:


“The Chaos”

It’s been 4 years since i posted on this forum, a lot of things have changed since. I’m happy to see the community and especially the weekend challenge still thriving.

So i am now a 3D game artist and i thought about participating this week, my entry is “game-ready” and is rendered in real time with unlit/transparent shader.
There is only 6K vertex for the scene and I used blender for everything (Baking, Drawing etc…).

It’s a self-portrait-ish about chaotic thoughts and its consequences.

A little gif for the eyes.


Welcome back! :smiley: This challenge also marks one year of weekend challenges for me! Thanks for helping me grow as an artist @everyone :blush: