Challenge #799 (12/10/18) Entries CLOSED

Happy Birthday Francisco! Have fun tomorrow :slight_smile:

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"Return from Chaos"

pure, cycles (256 samples + denoising)


Thank you :slight_smile:

Here’s my entry! :smile:

Rendered in cycles.
"Life Within the Chaotic Universe"

Sorry that this piece isn’t as chaotic as I had hoped, the idea was to show how even within chaos, order can exist, sometimes even flourish. Because even in a chaotic universe, if life exists, order exists.

This is my first weekend challenge so this was fun! I hope to be apart of more of these in the future. :slightly_smiling_face:
Hope you like it!


My entry…
Title: Chaos at the Mental Hospital
Theme is chaotic (as you will notice it is distressing and it dives from one frame into the other).
Non-Competing (due to it being a bit on the dark side, plus it being a video, and it only carries 66% new stuff that I didn’t model and texture previously). All original art done by myself. Texturing done in Substance Painter and everything else in Blender. Audio is done using GarageBand and carries original work (no stock)



Here is my non-competing entry:


Pure Blender 2.79, Cycles, only procedural textures.



@fcharr, Happy Birthday! Hopefully a great day filled with family, friends and good libations!

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Happy Birthday @fcharr hope it’s filled with happiness and many more to come.

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Siren’s Sonata : A Play of Disharmony

Flyers, drowned to depth
Divers, thrown to draught
Anything you deem worth, undone
Everything would flee forth, (un)to doom

Pure entry. Cycles 256 samples, procedural textures, compositing in Blender, all models are new.

Continuing the story on WC #790, still featuring the Siren Queen, now with her seals fully broken. Been thinking to also include the escort ships (destroyers, frigates, submarines) but modeling the carrier itself is already a huge mountain of work, not to mention the aircraft, so let’s just assume that she has mowed down all the escorts first before finally going after the big boss. Btw, the water/sea effects didn’t turn out looking too good. Those ‘tentacles’ in the background are supposed to be water columns, in case you are wondering (something like in the 2D reference artwork).

Alternate title: “Carrier Strike Group, Bamboozled.”

Some model close-ups :


@RobertT is it my eyes or is there a skull/head hidden in your render?

@fcharr Happy Birthday!

Wow so many amazing entries this week!!

@Helge - really like the feel of this one, really nice skin shader you’ve got there
is this dust infront post pro or particles?

That’s a good question :skull: :upside_down_face:

“Explosions, Flying cars and Fancy suits. What’s more chaotic than that?”
Title: Cool guys never look at explosions
PURE ENTRY OPEN clamping, denoising and 500 samples
Making the explosion was a real challenge but it was harder to wait the longest render I ever did (13 hours)

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@fcharr Happy Birthday!!

Stinging dice:

Naming is hard …
Somehow forgot to make the needles shiny …
Added a bandaid.
Should still do some post on it.


The Eye of Turing

Pure entry. The entire mesh was generated by a script I wrote during the weekend. Everything was made within Blender using only procedural textures.

The method used to generate this is similar to cellular automata, but with some changes. Cellular automata tend to be very sparse, with almost all pixels being black, which is ok for animation, but looks really bad, specially in 3D.

What I did instead was to make the automata walk around 3-dimensional grid, marking the way they took, dying and generating new automata based on some fixed rules.

As soon as I get a nice starting configuration I’ll post the script here. It is not very big.

Old version


Thanks :slight_smile: For decades I’ve been avoiding human heads and faces, but with @FlyingBanana catching up on some basics I decided to follow his example and give it another try. Let’s see where this leads me. (After all, the weekend challenge is a great place for conducting experiments and learning new stuff.)
Until then I’ll keep hiding things in volume scatter shader fog and dusty particles - just like this time. :slight_smile:

Don’t worry. There are still more than 24 hours left. I’m looking forward to the full render. :slight_smile:

Alright good stuff thanks!

Non competing pure entry
“Brooch of Typhon”
This based on the symbol of chaos with snake heads representing Typhon, a snake headed giant, from Greek mythology.
As @Helge said this is about trying new things. This is the first time I´ve done texture painting in Blender and I really enjoyed it.


Yeah I agree, texture painting is fun. It’s almost up there with sculpting. Something satisfying about pushing a blob around at will to make something. Same with texture painting, so satisfying to paint something and it comes out the way you want, and not having to rely on texture images.

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