I wanted to write a greeble script, but I had to settle for something I could finish in like 3 hours. I’ve always wanted a displace option that takes into account the mesh density. This script displaces each vert individually as a percentage of its shortest connected edge. There are 2 parameters, displace strength along the normal, and displace globally in x,y,z. Currently it it still possible for the script to return overlapping geometry on thin geometry, like suzanne’s ear, as the script does not check for verts nearby in 3-d space but far away in edges. The script creates a duplicate object of the active object and will not alter the original object.
Yep, exactly. Thank you for posting it.
I love this version too!
I really enjoyed the contrast in this image, the paint strokes on the right side, they really appear like oil on canvas, did you make those in blender?
I didn’t make those in blender. It’s a background image, but I made it a much smaller part of the scene in my later iterations in order for me to keep it Pure-ish
This is a great idea for this theme, although I can´t find any “Mugo” in there, but I take your word for it. ^^ … It might be easier to find if one would know what to look for?
Super pretty image! But I have no idea what you are talking about haha, Ive done some modifier based procedural modeling but this is another level. Any links you could provide to read up on this kind of stuff? sounds super interesting!!