Challenge #810 (28/12/18) Entries CLOSED


(FlyingBanana) #11

Ok starting it off here with a previs render. Scales are a pain in the butt, think I might just go with a displacement map or sculpt stencil, particles are out of the question cause these results stink.

Pure Entry 128 Samples Cycles
“Kissing Fish”


Challenge #810 Voting CLOSED
#12

Haha, it seem’s like there is an other theme this week. I am working on an octopus :


(FlyingBanana) #13

Yeah, for some reason kissing gromies came to mind right away so I threw a previs together in about an hour.


(derosaron1) #14

I think I may an ideal for a kiss. Hopefully it shouldn’t hard to put together. :smirk:


(Francisco Charrua) #15

Just in case someone decides to do something like mine: I’m learning how to box model a frog :smile:


(OLG) #16

Keep It Simple S* : Zombie Apocalypse Kit

Non-competing

Cycles, 3000 samples, filmic, Paintshop Pro for border and contrast enhancement

When the zombies rise from the dead and you need a way to reach out and touch them or if they get too close you need a way to separate their spinal column.

Re-used some of my old models with new materials and lighting. This week my focus was lighting and setting. I was really torn between this and a darker version.

Man, red looks good on an AR. In this case an M5AR308.


Challenge #810 Voting CLOSED
(purbosky) #17

The theme made me think of this :

Had a vague idea based on that but not really sure, looks more fitting for @RobertT btw. :smiley:
Also got another concept but more scifi-ish. Let’s see later…


(FlyingBanana) #18

Yeah that does seem right up RobertT’s alley. Also helps others with ideas as well.


#19

Hi everyone, I’m trying to do the texture of an octopus’s skin and I’m not able to figure out how to superpose 3 textures. I want to do something like this image :

I am using 3 principales nodes : 2 noises for the small brown spots (different scales) and 1 mudgrave for the beige and brown color gradient. When I mix them with an mix node, I lose the previous colors of the color ramp node… Someone has an idea?


(Millani) #20

You can try to use the noise textures to control the factor of the mix node instead. Or mix colours instead of shaders, you get a lot more options on how to do the mixing then.


(Green3d) #21

i think i have an idea or two to work in ,but yeah it is a hard theme and interesting as well.


(FlyingBanana) #22

This is the result, the spot section can be controlled through the texture cordinate and color ramp node to control how hard/soft/and size of the shapes


#23

Thanks for your reply. I am not familiar with the Principled BSDF. I will give it a try, it looks interesting!


(RobertT) #24

@purbosky & @FlyingBanana

Thanks :smiley: and you’re right: I’m leaning somewhat in that direction but with a decidedly futuristic perspective.

Here’s an early WIP:

image

The idea: a mouthless humanoid robot discovers human osculation.

RobertT


#25

Simple scene but considering the new year is right around the corner…


Pure entry


Challenge #810 Voting CLOSED
(Midnightcpu) #26

I got an idea or two but, not sure if I want to do either one or not, still thinking :thinking:.
Doing some texture baking in blender for some of the textures only used baking for norms but, now I’m baking everything in blender if I can get a better idea


(Francisco Charrua) #27

Green Simons

Pure entry, 1000 samples with denoising. Put it up on imgur, deviantart, twitter, FB, and of course, my website:
http://blender-weekends.franciscocharrua.com/Kiss.Green-Simons.html

happy new year to all!


Challenge #810 Voting CLOSED
(Urf) #28


Took a long break and now its time to learn 2.8
Simple weekend challenge to get back into the groove.


Challenge #810 Voting CLOSED
(Michael Cabatingan) #29

pool table stuff:

idk how I feel about the felt texture… but it looks decent


Challenge #810 Voting CLOSED
(Michael Cabatingan) #30

the second pool table image is the old one. I didn’t realize the edges of the pool table were triangles…