Challenge #813 (18/01/19) Entries CLOSED

(FlyingBanana) #27

Are you using denoise? It looks like most of the noise is coming from the snakes and there isn’t much noise so denoise should work good. Another thing to try is different lighting. What type of lighting are you using right now?


I am using 3 spot lights (right, left at 45 degrees and behind). Normally I use planes with emission material for the right and left.

Where can I find the denoise tool? I wasn’t able to find it in the interface.

(FlyingBanana) #29

I’m not at my laptop at the moment to just give a quick snapshot of the denoise location.


Found it! Thanks.

(Bhuvaneshwaran) #31

Maybe you can use denoiser. For this problem.

(purbosky) #32

Mass Depopulator

Pure entry. Cycles 256 samples + denoising. Using procedural textures, some effects and finishing done with GIMP. Been wanting to do a planetkilling scene for a while, gotta grab the chance while it’s still hot.

Render result before post-pro :

Challenge #813 Voting CLOSED
(FlyingBanana) #34

@Felixzs you can edit your original post to add this info to it by going to that post and clicking the pencil looking icon at the bottom right of the post.

(Bhuvaneshwaran) #35

Oh thanks.

(Sanidhya kabeer) #36

Pure Entry and My First Weekend Challenge Entry.

Original Post:

After Post-Pro:

Challenge #813 Voting CLOSED
(Helge) #37

"Don’t Pay The Fairyman"

non-competing (pure), cycles (512 samples + denoising)

Challenge #813 Voting CLOSED
(Millani) #38

Babies with Buzz Saws

Pure entry. Everything made in Blender, only procedural textures.

Not sure what’s up with babies, they’re so creepy…

– Old version:

Challenge #813 Voting CLOSED
(Michael Litherland) #39

Fitzgerald Kittenhands

Open entry

Everything was Blender 2.80 and Eevee except for anything that has text on it, which were either done in The Gimp, or typed into Libre Office, exported as PDF, then converted to PNG. The text + graphics on the box and the wall are done with transparency and then mixed with procedural textures.

It was done in two parts, with the first scene modeled then exported as an image.

Then that shot was used on the texture for the photograph in the case file. I might go back and dirty the frame and tidy some stuff up a bit on that final image, but if not, I’m happy with how it looks. Always a learning experience!

Hope you all enjoy! Would love to hear any feedback from you kind people. I’m much more a filmmaker than a 3D person, so my focus is on the story more than the technical side of things and I’m sure there are things I can do to make a better model and render, and ultimately tell a better story. Thanks!

*) edit 1: I realized it made a LOT of sense to use Cycles for the second scene. Updated with much crisper shadows and better light all around.

Challenge #813 Voting CLOSED
(Helge) #40

December is already over but somehow this makes me wanting to watch/listen to Nightmare Before Christmas once again. :slight_smile:

(RobertT) #41

Here is my non-competing entry:



As usual: Pure Blender 2.79, Cycles, manually modeled, and only procedural textures.

This project was inspired by the medieval trickster / literary character of Reynard, the Fox:


Challenge #813 Voting CLOSED
(purbosky) #42

Sorry, I just couldn’t resist the urge to make this upon seeing @FlyingBanana’s entry … It fits so well. :grinning:

(purbosky) #43

Great entry, @Maelys031! I think yours is still eligible as Pure entry, considering the models are all new and self-made. Textures isn’t affecting the status, according to the rules. Also, your entry will look good on the header images up there… :smiley:

@Helge: fairyman… ferryman… is that a reference to Charon ?

(Helge) #44

In a way, yes!

Actually, it is a reference to Chris de Burgh’s 1982 song Don’t Pay the Ferryman, which has some similarities/connections to the Greek Charon.
However, the song focuses on the ferryman not being very trustworthy - a character trait he shares with my cute, little fairy. :slight_smile:


Thanks, I struggled two days with the mesh to animate it easily (especially the face). I was so happy when I rigged it to see that I did not have to weight paint all the bones!


To have more smooth hair, you need to adjust the path steps in the particles render options and in the tool bar. Normally, I use between 5 and 8.

This is a tutorial I followed when I learned to make hair. The secret is be patient and do it step by step by adding hairs 5 to 10 at the time and to hide them when they are in place. Don’t forget to use children!

Hope it helps!

(RayVelcoro) #47

There is a new denoiser with very nice results, go check it out;