Challenge #814 (25/01/19) Entries CLOSED

(OLG) #8

Return from Deployment


Cycles, 3000 samples, filmic, rifle from my cnc patterns library, everything else new. Border, slight contrast adjustment, and name with Paintshop Pro.

Its a special time coming back from deployments. Its a time for reunion and rekindling relationships.

Challenge #814 Voting CLOSED
(Millani) #9


Aunt Earth: Aw, Moon, you look so sad. Why don’t you go play with your cousin?
Cousin Meteor: I’m gonna make a hole in your face, hahaha!
Moon: Sigh… I hate my life…

The face of cousin meteor is simply hilarious. :smiley:

(Bahri Rayen) #10

Yeah, they lead us.

Challenge #814 Voting CLOSED
(OLG) #11

lol. I think I fell into the “AAHHHH! THE SKY IS ON FIRE!!!” crowd.

Went and grabbed a perpetual license just in case they go away in the future. No clue how to use it. I’m still trying to learn procedural materials.

Hopefully not throwing away some cash. :wink:

Is that the blood of all the lost users on the ground?!?!?!?

(PyBlend) #12

@Millani haha, thank you, I’m quite proud of those faces myself.

I was going for the Apollo Reentry Capsule, but your narrative works too. :grin:

(Helge) #13

"Arnie, the Raindrop"

non-competing (pure), cycles (512 samples + denoising)

Challenge #814 Voting CLOSED
(david.speer) #14

In progress - false color image
Thanks again @Millani

(BlenderRens) #15

Competing entry Pure? Open? I am sorry I read the guide and 99% percent of time was in blender and all models are new so I guess it is pure.

“An old friend”

All models were made specifically for this scene including grass rocks and plants. The leave texture, butterfly texture and background colour was done in procreate. The Hdri is from HDRI haven and I changed the levels a bit in affinity photo.

Hope you like it!

Challenge #814 Voting CLOSED
(Sanidhya kabeer) #16

Cute render!

(RobertT) #17

Here is my non-competing entry:

Please click / tap the image for full resolution.

Pure Blender 2.79, Cycles, manually sculpted, only procedural textures.

*I continue to draw inspiration from Homer’s Odyssey and the character Odysseus who yearns to complete his epic journey and get back home to his wife Penelope.

This render depicts their reunion in the form of a stylized artifact.

Some more about the Odyssey and these characters:

(* For WC812,“my hometown” theme, I depicted Odysseus heading back home.)


Challenge #814 Voting CLOSED
(derosaron1) #18

Well, I missed last weeks, cause I counldn’t think of something. But this week I came up the something.
Render with Cycles, 128 samples, denoise, with filmic. It’s also an open entry.
I call it “Reunion Of Two Warriors”.

Challenge #814 Voting CLOSED
(fdo) #19


startet as a puzzle and ended fiddeling around with HOps ud Boxcutter. It mutated to some kind of scifi box but… it fits somehow.
Pure eevee render

Challenge #814 Voting CLOSED
(Millani) #20

The Big Crunch

Pure entry. Everything made in Blender, only procedural textures.

The big crunch is a theory which basically states that the process of the Big Bang will one day revert, and all atoms of the Universe will collapse into a single place. On that day, everyone will be reunited. :slight_smile:

I was really sloppy with the whole thing, but I like how it turned out.

Challenge #814 Voting CLOSED
(BlenderRens) #21

Is the background procedural too? Mind sharing what technique you used :)? looks cool!

(Millani) #22

Thanks! Yup, everything is procedural. The background is actually made with planes with an emission shader. I have a weird node setup mixing noise and wave textures.
The basic idea was to convert object coordinates to spherical coordinates, and use this to make the curved nebulae.

Also, a great part of the look comes from the compositor.
Here is the raw render for reference:

(BlenderRens) #23

Thanks for the info :slight_smile: creative!

(purbosky) #24


Open entry, using MakeHuman for the characters. Cycles 256 samples + denoising, procedural textures only, compositing in Blender.

Challenge #814 Voting CLOSED
(icyou520) #25

lol I put an emission shader on the Adobe logo. Not really sure why.

(Gourav) #26

Class of 2012
Cycles render
128 samples + denoising
Pure entry

Challenge #814 Voting CLOSED
(SK0441) #27

Cars are fun :smiley:, aren’t they? :wink:

Challenge #814 Voting CLOSED