Challenge #839 Voting OPEN
This week’s theme:
Harvest Day
Which entry would you like to see win?
(If you cannot decide, pick up to 3.)
- Blazej_Jura
- Millani
- Komojo
- rradarr
- FlyingBanana
- Rhen
- fcharr
- ypsilon
- purbosky
- Le_Pirate
- Midnightcpu
- putr_corps
0 voters
After 2 days of voting, a winner is declared: The voting will close on: Wed, Jul 24, 2019 11:00 PM.
The winner picks the theme for next week.
If the winner doesn’t supply a theme before Thursday 22:30 GMT, the organizer will select the theme. In this case, the winner’s theme will be used the next time we are lacking a theme on Thursday 22:30 GMT.
Having selected the theme, the winner will not be eligible to enter that week. They may however still submit an image, but it won’t be included in the voting.
Pure Entries
• Blazej_Jura: The Harvest Day
• Millani: Harvester
• Komojo: Ant Harvest
• rradarr: Harvest Day
(Click to play Video :-))
• FlyingBanana: Organ Harvest
• Rhen: Crop Giants
Open Entries
• fcharr: Out on the Field
*(Took from:
http://blender-weekends.franciscocharrua.com/Agriculture-of-Tomorrow.Green-Housed.html
http://blender-weekends.franciscocharrua.com/Fantastic-Greenhouse-Challenge.Glass-Cathedral.html
http://blender-weekends.franciscocharrua.com/Folklore.Cowbell.html
and combined into:
http://blender-weekends.franciscocharrua.com/Harvest-Day.Out-on-the-Field.html)*
• ypsilon: JackPot - High Harvest Day
(Made the textures in Photoshop, did everything else in Blender)
• purbosky: The Reds
(Open entry, oil painting effect and touch up done in GIMP.)
• Le_Pirate: Matooke Run
(Open entry, Composited in Adobe After Effects, Plantain textures created in Photoshop, procedural textures, HDRI to achieve morning lighting and back ground presence.)
• Midnightcpu: Those crazy harvester are at it again
(Cycles, denoise, make human character models , made the cloths all procedural textures in blender ,everything else blender used an image resizer to reduce the mb to kb composited in blender, smoke sim in blender it was 11.5 mb now it’s 200 kb.)
• putr_corps: harvest in times of war
(I used E-cycles 2.8 as branch, graswald for the particles, MB Lab for the humans, and Marvelous Designer for the cloths.
Ground and wood(could be better) made procedurally in cycles.
Color grading in Blender and Photoshop.)
Non-competing Entries
• meritta: On the way to harvest
• Helge: Harvest Day
• david.speer: Autumn Sunflowers
• OLG: Screams of the Harvested