Biohazard Containment Breach
Blender 2.81 Cycles + Compositor
256 samples (denoised)
I used the lens distortion node quite aggressively in this scene. You can see the intense colours and chromatic aberration in the image.
The darkness help to hide the lack of textures in the scene. A lot of the surfaces are just a simple principled shader.
I will probably update this submission later as I am not entirely satisfied with the shattered glass. Perhaps a procedural node-based solution would work.
Edit: Updated my submission.