"Sub Surface Shattering"
non competing (pure), cycles (128 samples + denoising)
The Porcelain Mannequin
Pure entry, 1000 samples. Lots of lighting in this! The vagueness of the theme was a little off-putting, however, I’ve been listening to old genesis, and the carpet crawlers has the theme in its lyrics.
I have just realized what is missing in challenges since a while - RobertT remarkable entries.
He is still around and watches the weekend challenges. He had an entry a little while back and is still doing them but he is also doing writings as well.
It’s a spectrum exploding from the ground???.
If anyone can use this this is how I change colors of textures.
It works when you duplicate a model.
My first plan was to make a featureless face exploding from the inside, with the “soul” shattering the body.
At some point my sculpting developed into a horned demon for some reason, and then things really stopped making much sense.
Haha I do that with my sculpts. If I get a proportion off, my brain justifies it by turning it into a demon or an alien or something and I just continue down that path.
Know what you saying My sculpting gets way out of hand sometimes I put so much detail in them that my computer can barely handle it and I can’t do anything with them as far as retopo its not an option then.
Are you using DynaTopo or Pablo Dobarro’s new remesh? You’ll find the slow down starts at a waaay higher polygon count if you use Dobarro’s voxel remesh!
Nope just blender my vert count can get up to like 10,000,000 when I start sculpting I’m using a lap top with a quad core don’t have a desk top
Both dynatopo and Pablo’s remesh are actually in Blender 2.8 by default, they’re sculpting methods. Do you sculpt with multi-res?
Yup, very seldom use dynotop
Ah, well voxel remesh is also much faster than multi-res! Of course you don’t get the advantage of being able to step up and down detail levels, but I definitely think it’s worth it! You should give it a try! I also sculpt with a laptop. I use a Lenovo Legion gaming laptop.