I have just realized what is missing in challenges since a while - RobertT remarkable entries.
He is still around and watches the weekend challenges. He had an entry a little while back and is still doing them but he is also doing writings as well.
It’s a spectrum exploding from the ground???.
If anyone can use this this is how I change colors of textures.
It works when you duplicate a model.
Non-competing (pure). Everything made in Blender, only procedural textures.
My first plan was to make a featureless face exploding from the inside, with the “soul” shattering the body.
At some point my sculpting developed into a horned demon for some reason, and then things really stopped making much sense.
Haha I do that with my sculpts. If I get a proportion off, my brain justifies it by turning it into a demon or an alien or something and I just continue down that path.
Know what you saying My sculpting gets way out of hand sometimes I put so much detail in them that my computer can barely handle it and I can’t do anything with them as far as retopo its not an option then.
Are you using DynaTopo or Pablo Dobarro’s new remesh? You’ll find the slow down starts at a waaay higher polygon count if you use Dobarro’s voxel remesh!
Nope just blender my vert count can get up to like 10,000,000 when I start sculpting I’m using a lap top with a quad core don’t have a desk top
Both dynatopo and Pablo’s remesh are actually in Blender 2.8 by default, they’re sculpting methods. Do you sculpt with multi-res?
Yup, very seldom use dynotop
Ah, well voxel remesh is also much faster than multi-res! Of course you don’t get the advantage of being able to step up and down detail levels, but I definitely think it’s worth it! You should give it a try! I also sculpt with a laptop. I use a Lenovo Legion gaming laptop.
Mines just a HP notebook touch screen.
I push it to it’s limits like I did my old computer It was an hp notebook duo core could only get like 2,000,000 vert’s on it that’s how I learned to use procedural textures and outside textures to make up fore the lack of detail.
Yes, it really is great what you can do with procedurals! The current nodes are incredibly flexible, but I do hope they keep expanding on them! I love new tools.
Lol, ya I just bypassed rotoscoping entirely with the compositor today I started on the nodes yesterday.