Theme #870 for Friday 21th of February 2020 is:
Entry closes on Monday, 22:30 GMT (Mon, Feb 24, 2020 10:30 PM)
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Now this is the kind of open-ended theme that we can all shoe-horn whatever we want into that I like to see!
Looking forward to seeing what you all come up with!
I’ll try and get more done soon
Just a quick update (ahem, took 1hr on my old card!!! I never used to need a good graphics card! Scouted something, new card coming soon, then I’ll have a real play)
Good to see you all, have fun!
You’re right… Didn’t see any of that in the atmosphere
THAT has been a hell of a break:
I never really left, but only celebrated my 2.8 birthday yesterday…
Moved into 3d printing and cnc routers so simply not been rendering.
So many keyboard shortcuts have changed, I’m all over the place.
Hope you all well and I have missed the Weekend Challenge dearly
Volumetrics in Cycles is sooo awesome. Okay they really are awesome but…
First cloud setup at high definition was going to be a 21+ hours. Reduced the definition and went down to 13+hours. Reduced again and now down to about 8 hours. I am at the 6 hour point of rendering so hopefully done soon.
@rarebit, what do you normally carve on your cnc?
Cycles, 3000 samples, smoke physics, default ivy generator, filmic, vignette and name added with Paintshop Pro
Simple setup of 4 smoke flows in one domain and then strategic point lights plus a very long render time. Volume step size finally set to .03 and resolution definition set to 200 and high resolution to 2. Cloud material set to blue and lightning to red. All purple color is from their interaction.
Pure entry, 1000 samples. Turned out OK, had to ignore a little speckle on one of the clouds after messing with the lighting. Despeckling almost got rid of it, but also ruined most of the image, so I left it alone.
So proud of my cloud Thanks to one of @Iridesium’s YouTube tutorials.
I’ll be doing clouds this week!
Hi @rarebit, welcome back
Eye candy! Can’t wait to see the awesome render.
You can use color corrections, and filters in the compositer to get some variations of your render.
As far as the eye can see.
I have an extremely ambitious idea… Pretty sure I’ll not make it on tome, but we gotta try, right?
I was forced to not use volumetric due to extremely long render times so it is not as accurate I intended.
Thanks. It seems to be easier than that i have used
made in cycles as a displacement map.
render : 30 minutes
here a fix all problem with first one