Entry closes on Monday, 22:30 GMT (Mon, May 25, 2020 10:30 PM)
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Pure (I think) Cycles 512 with denoise node @ 1920x1080
I used images from texture haven for 2 of the textures instead of doing everything procedural, the bricks and the wood shelf. Plus HDRI from HDRIHaven for outside so this might be open.
I wouldn’t consider it open as even though you are using textures (which aren’t even something that the challenge rules specify properly), they are free for anyone to use.
It’s up to you, though. If you think you did enough work to make it your own and majority of the subject is made by you, pure sounds like it is fine for it.
yeah I’m just used to doing everything using noise nodes and color ramps, I did have to uv unwrap things to make the textures work though so it wasn’t a complete short cut.
Edit: I have updated the image with a higher sample render. Nothing else was changed. The original will be at the bottom of this post. The only real difference between the two are the better quality volumetrics.
Blender 2.82 Cycles + compositor 800 samples (denoised)
2048 samples (denoised)
I really enjoyed this challenge. Because of this, I put a huge amount of time and effort into it. Lots of details were made and arranged multiple times to get it right.
It’s a theme I never would have thought of or done normally with Blender, but I am glad I did as it is a bit of a difference.
The volumetrics were a bit noisy. Maybe I will update it with a better version later, but consider this done. It still looks fine with a bit of rough denoising there. The denoiser did a great job for everything else, though.