Is this a submission?
You forgot to add the title and whether it is pure, open or non-competing.
Hello, here’s my entry for this week!
“Butterfly” - Pure - Cycles
I kept the modelling to a minimum this week as I wanted to focus on texturing. I feel like I’m finally starting to get my head around using nodes. I’ve still got a long way to go but I’ve definitely learned a lot this week
Definitely gorgeous and a kick ass style, but you’d need to enter a new model, no recycling, that’s like double dipping a chip! This Seinfeld clip should clear up any questions:
“Trick or Treat”
I was super excited about this one. I futzed around a bit with cloth sims for the first time in order to make the tutu.
So I was working on a scene with a fairy… Having a few issues, cycles keeps crashing and Eevee is just black. Hopefully I’ll get it to work.
open, competing, cycles 256 + denoise 1920x1080
Open because reused some old assets to get this done with limited time.
Open: Textures for the caterpillar and pupa where downloaded images (which i also used as a reference to model them).
Eevee rendered at 128 samples and used the AI denoiser. All three object stages have an Armature in them and the matrix rain is a partical system with a group of vertical letters.
My entry for this week-end:
Pure, Cycle, 2000 samples + denoising
Texture of the wings painted in photoshop and post process with photoshop as well
Here is my entry:
FLY, MY BUTTERFLY, FLY
Pure Blender 2.82a, Workbench render + compositor nodes.
Some simples shapes with a couple of procedural materials I’ve been making.
Pure Blender 2.82. Cycles render.
Pure entry. Everything made in Blender, only procedural textures.
I tried to recreate those close-up photos of butterflies and other insects, but getting the hair to look nice is very difficult.
Pure Entry, rendered with Cycles + Denoising.
the Material looks a bit like a banana XD , but i call it finished now.