So I was working on a scene with a fairy… Having a few issues, cycles keeps crashing and Eevee is just black. Hopefully I’ll get it to work.
open, competing, cycles 256 + denoise 1920x1080
Open because reused some old assets to get this done with limited time.
Open: Textures for the caterpillar and pupa where downloaded images (which i also used as a reference to model them).
Eevee rendered at 128 samples and used the AI denoiser. All three object stages have an Armature in them and the matrix rain is a partical system with a group of vertical letters.
My entry for this week-end:
Pure, Cycle, 2000 samples + denoising
Texture of the wings painted in photoshop and post process with photoshop as well
Here is my entry:
FLY, MY BUTTERFLY, FLY
Pure Blender 2.82a, Workbench render + compositor nodes.
Some simples shapes with a couple of procedural materials I’ve been making.
Pure Blender 2.82. Cycles render.
Pure entry. Everything made in Blender, only procedural textures.
I tried to recreate those close-up photos of butterflies and other insects, but getting the hair to look nice is very difficult.
Pure Entry, rendered with Cycles + Denoising.
the Material looks a bit like a banana XD , but i call it finished now.
Pure, all modeled in Blender this last few days, free hdri, & a texture.
Hope I got all the complicated rules right. Small image etc. Gosh time closes in on me.
Crystal Butterfly This is my first try at polygon modeling in Blender. It’s fun. Didn’t have time to finish like I wanted.
It is good to see people thinking out of the box. Well done.