Dark Elf…? Meh. Modelled in Blender but did some texture painting in Substance.
To anyone having Lighting/Shadow issues:
I work with blender for like five years and never tried it. turns out to be awesome.
@SHADOWSTORM we used to do that to simulate electron microscopy.
@SHADOWSTORM I took the hint and updated my lighting.
“In the Shadow of the Machine”
Wish I could have worked more on this one but didn’t have time this weekend. I had much bigger plans for it starting out.
Pure (using freely available textures), Cycles.
I can see now that eyes glowing in the dark as well as monster-spider-thingy have already been shown here but these are kind of obvious ones for the theme
@Helge - super fun entry
“it’s only a huntsman”
Pure cycles, 1000 samples @ 1920 x 1080
Now I have a mostly finished rigged spider, still could use some added details
A Dim Light of Hope
Pure entry. Everything made in Blender, only procedural textures. The character was traced from a photo.
Pure entry, everything is modelled by myself. Textures are from https://cc0textures.com/
and https://www.textures.com/ the backround is a random night sky photo from google search.
I used the cloth brush extensively on this. Great to make some sci fi padded walls.
The tracing technique is one I always use in these challenges for lack of time! It’s very helpful to add in a quick figure
Very clever… Seen simulare with a youtube “magic” guy.
That looks great, dig it alot.
Pure - 1024 samples.
Thought shade at the beach when i read the weekend challenge title.
Side note - First render from the new machine. Nice to be on hardware from this decade!