I’d rather stay in the shadows
This is my entry for this week:
“The dream eater”
Pure - Cycles 6000 samples + denoiser
All models are new and all the textures are procedural. The only image used is for the number on the puzzle piece.
Some color and contrast correction where added post poroduction. The result was also too smooth after the denoiser so I had to add some noise in post prod
I found working on a scene like this beeing quite frustrating because I spent a lot of time getting the model and texture as I wanted but since the end result have to be quite dark, there are plenty of details that are getting lost. I think that it is something I need to work on, adapting the detail work to the final scene…
That’s the first time I’ve used adaptive sampling(trap base/floor) and I love the effect.
I have tried denoising with OptiX Denoiser but it messed up the background too much. Final image was made with 8k samples. Textures from cgbookcase.com
Jupiter in the shadows
Jupiter model from sketchfab ( CC0 cultural heritage model)
Rendered in Eevee.
@T1chy what tip? However I did use the method of a negative value point light to get the dark shadow without it getting washed out from the other light sources. Just found out about that method just before the theme came out, kind of ironic lol
Hah I meant tip posted by @SHADOWSTORM , but somehow my brain mixed you up maybe because you used that technic. Cool is that you present the use of it, before he post it
as simple as possible 3 skulls with a volumetric lighting with some denoising
“Siren head spotted!”
Eevee, 16 samples, pure
Welcome on board! Nice entry, keep it up.
Hi! It must have been years since we saw you entering the weekend challenge for the last time. (2017?)
Thanks Marcin! I tried to get as much light as possible into this shadowy entry.
I had to google that one… I think, I’ll probably avoid forests for the next week or so.
I think, I saw someone writing/replying just a moment ago. So, I’ll keep the entry thread open for another 30 minutes, just in case.
I waited way too late to start this project, this is the first render… just trying to get it submitted on time.
@Helge, yeah that’s probably about right. It’s been awhile.