Note: Modelled, textured and composited entirely in Blender. Not sure if it is ethical to classify this as pure. Most of the textures I have used came from cc0textures. On the other hand, I am really proud of the modelling that I have done which is 80% the work.
That’s GREAT.
Funny, just put down a guitar to check forum and then head to bed… Even if you did a crap job (which you didn’t, that looks great (personally would have whent with pearl for the pegs, they still look good)) i would be voting for you. Came out real nice
After a year and a half with the weekend challenge I find it hard to commit more than 5 hours to a project. I work for a clean outcome, not clean topology or clean materials or anything. I’m sure if I was looking into this as a career this would be an awful strategy but as of now I love finding new loopholes to make a better looking picture in a shorter amount of time. Most of my pictures take 2-4 hours.
Some of the viewports for my pictures are hilarious. Every object in the scene is set up for that specific camera angle.
Thanks But if at all, this is a whole new level of a messy workflow. Most models are a mess, perspective, lighting, resolution,… help to hide most of the flaws. And most of the materials just work from a certain distance - but that way, you get away with procedural noise materials for almost everything.
THAT sounds familiar. Keep it up.
But honestly, I like to consider this a useful skill, anyways. In many cases, things don’t need to be perfect - and it helps to know a few shortcuts. I guess I’d never have practiced procedural textures, effective lighting, many of the modifiers, … if it wasn’t for the weekend challenges.
IMHO if you did the work yourself in Blender during the challenge period, it’s pure – if you did it following a tutorial, it’s still pure. That having been said:
. . . . .
Again IMHO: The modeling looks great, true, but the cc0textures textures contribute a lot to the impact of the image – if it were me I’d call it open.
Gears of fear
Pure
Cycles 2048 samples, ~14 min., no denoise
The render looks better without denoise, specially the smoke. All made in blender, i use reference pictures for the posing. And used the gears add-on. I modified 11 out of 12 gears so i guess its ok.
Prison of Gears
Pure 100% Blender, mostly procedural textures, rendered in Cycles, 1000 samples, no post processing.
Those are supposed to be wookie-like creatures turning the shaft, but no matter what I tried, I couldn’t get the hair to look right… oh well.
I would too like to just fake things and get work done faster but as I am quite new to Blender I try keep my projects nice and tidy just to develop the habit.
Pure entry, Cycles render, 64 samples & compositor denoising in 2.90.0 beta. Composition is Rule of Thirds, 3x5 aspect ratio, orthographic camera. Uses Extra Objects (Gears) and BoltFactory, two of Blender’s included Addons. Thing I did for this that I’ve never done before: It was gonna be volumetric steam, which didn’t work out. Lets see . . . I’m pretty sure I’ve never put this many gears in anything before! And I modeled a round-back eyeball that roughly matched Suzanne’s eye.