Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Checked the wikipedia article just to be sure I had the right idea – now I have three, Suzanne as a ghost, Suzanne in a flying saucer, or Suzanne in a crystal ball. Don’t have much time this weekend, I’ll probably go with the simplest. Balls, a ball is simple . . .
Eevee, cloth sim, decimate, subsurf, cloth brush, and for the material I connected the bevel normal output with a mix shader value input (principled with transparency and emission got mixed), and it started to look ghost like!
A few months back, during the lockdown, something very odd happened at the office. The security guard came in one morning and found that the whole place had been trashed.
The weird thing was that there were no signs of forced entry. None of the doors or windows had been touched. None of the alarms went off either. Everyone was working from home at the time, so no one was in pulling a late nighter.
Management forbid anyone to see the CCTV footage, citing company policy or some nonsense, but this one frame was eventually leaked to our email list.
100% Pure from scratch. 100% Blender 2.90 (models/mats/render/compositing). Took about 6 hours in total. Glad I had time to put in some effort this time
Though after seeing @Helge example, I’m worried I might have completely misinterpreted the brief
I have been watching a lot of Polygon run way tutorials recently. This week I took a different approach. I saw a comment last contest that spoke on taking the first idea you have and pushing it far away. I got out of my comfort zone and modeled this style without a tutorial. I love how the results after compositing came out. Everything. but the skull is pure. I imported these beautiful animal skulls from
Loïc Norgeot over on Sketchfab.