Challenge #899 "Fragments" (11/09/20) Entries CLOSED

Theme #899 for Friday 11th of September 2020 is:

Fragments

Entry closes on Monday, 22:30 GMT (Mon, Sep 14, 2020 10:30 PM)

How do I post my entry? Here is an Example: (click to open)

Title: The Terminator


pure


Please remember to state if your entry is pure, open or non-competing.

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”

For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:

2 Likes

Not calling dibs, but I doubt It’ll come as a surprise that I’m working on a Shattered Suzanne.

3 Likes

withdrawal, just way too ugly.

9 Likes

"You have 1 unread messages."

pure entry

7 Likes

Is it me or do those mushrooms look like skulls? :skull: But ow man now I want pizza :sweat_smile:

2 Likes

If anybody else is having trouble moving their fragments where they want them after a Rigid Body drop, Xeofrios helped me out over here.

1 Like

I’m straying away from a literal interpretation this time and going for another detailed environment. Send good vibes

1 Like

The mushrooms looking like little skulls for me :smiley:

or just add a simple cube, join all RB objects to it and delete the cube in edit mode.

That works too

Non-competing


I made this nature scene a while back to test out some nature textures and objects. It is autumn time in the scene which means there are leaves everywhere which are fragments of trees.

8 Likes

Pure cycles 512 samples. For the clay effect I used the Ultimate Clay Shader.

Composite I did in photoshop.

11 Likes

Title: Fragments discovery


Pure

I like the irony of having big fragments. :grinning:

10 Likes

Don’t devide us

Pure, cycles 2048 samples, ca. 65 minutes
All made in blender, cranked up glow in compositor.

“Holy primes, protect us from this evil devisor. Don’t let us float in the endless space between the integers. We count and praise for you.”
“Mom, mom…”
“DON’T LOOK, little int, don’t look… close your eyes and pray, we will be whole.”
“1 multiplied by 1 is 1, 1 multiplied by 2 is 2, 1 multiplied by 3 is 3, 1 multipied by …”

Thought it needs more color, here is the
Final:

“Daddy, daddy…”
“Ssh, daddy will be fine,
he is a mighty prime,
counts the evil down to zero,
math, he has to do as hero.”
No more fractions, zeros cant divide.
we can sum up free, no need to hide."

10 Likes

Forgotten Warriors

Pure entry, 1000 samples.

5 Likes

Shattered Suzanne

Pure entry, Cycles render, 128 samples & compositor denoising in 2.90.0. Composition is Golden Triangles, 8x5 aspect ratio, camera 80mm. Used Cell Fracture, one of Blender’s included Addons. Yes, that table is the Default Cube. Things I did for this that I’ve never done before: Rearranging scattered objects after a Rigid Body drop (thanks again Xeofrios!), Defocus Node in the Compositor, applied / remodeled a Solidify rim to get a reflection where I wanted it, and Particle Emitter dust in the air.

Edited to update image (found an issue I wanted to fix).

Blend file available on my dropbox here.

14 Likes

"pezuzld"


non-competing (pure), Cycles (256 samples, Adaptive Sampling, OpenImageDenoise), Blender 2.90

14 Likes

wow… that thing is bizarre and freaky and trippy and a bunch of other odd descriptive words…

3 Likes

Something with the camera angle or textures or something which makes the reflection portion of the table not look like its on the same plane as the blue tiles, almost like 3d being higher or something (aside form Suzanne being on top)… maybe the focus/blur, cant put my finger on it, but i like it :+1:

2 Likes

Ancient Cube

7 Likes