Thanks! Yeah, I adhered to the Golden Triangles composition lines even where a slightly different angle would’ve made it easier to see (I put a lot of work into getting that angle, didn’t want to give it up even after I saw it was a bit confusing). Suzanne’s face fragment is slightly raised from the floor because it’s resting on two other fragments and leaning on the cube a bit (puts it where I wanted in the composition). That’s three points of contact, but I’m not sure it wouldn’t overbalance on the eyebrows end – most of the fragments were Rigid Body dropped so they’d hit their natural resting position on the floor, but not that face fragment.
And I used the Defocus node to add more depth-of-field blur than came naturally to the 80mm focal length of the camera – got the effect I wanted, but might look wonky to people used to realistic depth-of-field (realism was not one of my goals on this one).
I’ve put a link to the blend file on my submission post if you wanna take a look.