Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
How long before this environmental solution is a reality? Looks like hair is going to be a thing of the past too! So much to look forward to after lockdown.
Open entry, Cycles render, 128 samples & compositor denoising in 2.90.1. Open because of postwork in GIMP and text added in Inkscape. Font is Minerva Regular by Altsys Fontographer (available free here), composition is Rule of Thirds, 8x5 aspect ratio.
I made the 5 gallon tub and the things on it and in it, I also created the gun and the toilet paper along with the sticks holding them up. The grass, weeds and tree models existed already as a part of my assets.
This was rendered in cycles with 4 lamps not including the world light. It was rendered at the default settings for samples with optix denoising.
I loved the very creative theme for this week and I couldn’t help but make an entry for this after seeing entries open today.
I rendered it in cycles. I went a bit over the top in resolution with 3840x2160 however it made the compositing look better. This is a futuristic bathroom with a futuristic toilet in it.
May I just say that this was a very creative topic and i had alot of fun making it!
Initally posted as a pure entry but I forgot I used a node group made by SynaGl0w so I’ll count it as Open. I used their Hexagon node to create the ridges in the floor.
Thanks! I’ve edited my post to include a mention to SynaGl0w. I used his node group that makes procedureal hexagons. It also has a nifty feature that not only does it create linework, but it also assigns a greyscale colour to each individual face. The grid is used as a bump map. I used each face to randomly rotate the texture coordinates of the marble texture so it doesn’t look like a single texture overlayed over the top. Here’s the node setup.
Much appreciated! Did you import the node group, or set it up from scratch? Because if you set it up fresh I’d still call this pure – I do pretty much the same stuff to Suzanne every time I use her in the Weekend Challenge (separate the eyes out, use different subdivision setups on the face than the eyes, setup material zones on both, sometimes uv-unwrap the eyes again if I’m doing detailed irises or bloodshot eyewhites), but I do it fresh each time for purity (and practice).
I imported just the PHexagonTiles group. The rest is mine. Eh, I’ll stay on the safe side and still call it open. Granted, I could just take a colourised texture, desaturate it and then run an edge detect in Gimp to achieve the same result. Saying that, it would still probabaly be considered open.
I hadn’t realised until you mentioned that you include a Suzanne in every entry. That’s cool! Is there a particular reason for it or just to make it more challenging?