The secret journey through cookiland
At first I thought you were making a Stargate.
Title: We’re here
I’am calling this one open rather than pure. Because although everything in it was made in blender for competitions they where not all for this competition. The sky and clouds came from my “Airport” entry, the birds from my “Flight” entry and the explorer was adapted from my witch in “Fear of hights” , just needed adaptations to her hat and then let the cloth do its dynamic thing
All modeling done in Blender and some color touchup done in Photoshop.
I am not good with the anatomy of the human body, so I kinda just made a big ol fantasy character with an axe. This is my first time playing around with such large clouds, and there was a LOT of trial and error.
Open entry 1000 samples. Reused models from
Discovered in Ice :: Chilling (franciscocharrua.com) and
Aircraft and Air Vehicle :: Little Red Hover Car (franciscocharrua.com)
Suzanne - The Adventure Begins
Pure entry, Cycles render, 64 samples & compositor denoising in 2.91.0. Golden Sections / Phi Grid composition, 8x5 aspect ratio, 85mm focal length. Environment map is forest.exr (one of Blender’s included studiolights). Thing I did for this that I’ve never done in Blender before: modeled chain link mesh (starting with this tutorial).
Edited to add: had a bit more time, put in a couple of bolts’n’washers (trying to make the bit of visible cage framework look more like warning-painted metal and less like warning tape). The bolts started from BoltFactory, one of Blender’s included Addons.
SuzanneAdventureBegins023.blend (1.4 MB)
Adventuring can be dangerous Updated a few things. Thanks for the tip @rigoletto, I think you’re right about the torches.
PURE: All modeling and compositing were done in Blender. I did grab some texture images online.
"How did I get into this?"
“Living on the edge”
99% Perfect, the really like the lightning and shadows.
Just kill the torches i my opinion.
Adventure is Waiting
Pure, Cycles, procedural textures, brushes, materials, some internal blender texture paint using a noise brush.
Ready for departure!