Challenge #921 "First Contact" (12/02/21) Entries CLOSED

That slope is really close to the camera. The mist only starts after a few metres, which is past the edge there.

I was working on something but, I might not finish it though. 🤷🙄

I’ve been working on this challenge.
Pure. EEVEE.

Some miscellaneous shots:





Cycles spin, 360 @ 12.5 seconds, EEVEE materials
ET
Cycles spin, 360 @ 10.1 seconds, materials adapted to cycles

These guys are called Dewpies; they have as-yet-unknown metals in their skin and bionic eyes that allow them to see perfectly under any weather conditions and with any amount of light.

2 Likes

-----Not an Entry----

Did this a little while back just messing around.

1 Like

I found some footage of the Dewpie Craft Landing.
15 seconds, Matroska

Download here:
Dewpie craft.mkv (1.6 MB)

Or YOUTUBE:

1 Like

Unexplored Planet
Pure, competing

This scene is inspired heavily by No Man’s Sky.

I’m also going for a wider render this time. More cinematic.

Blender’s compositor is good. This looks nothing like the raw render. My raw render looks like the first picture I posted above.

Edit: spelling

9 Likes

Happy Contact Day
A worldwide holiday where people and aliens celebrate first contact.

Entry: Open
I used MakeHuman for the crowd of people & textures.com for the textures. The rest was done in Blender in about 4 hours.

6 Likes

On the way to the first contact.

Pure

7 Likes

Cube


Pure, cycles 256 samples

3 Likes

Venus Encounters Mars

Open entry, 1000 samples. Didn’t intend on making it valentine’s themed, but here it is, staring the actors in In the Shadows :: Underneath a Gas Lamp (franciscocharrua.com).

2 Likes

this is what i have so far. :thinking:
the cubes are references for the height of all the objects.
the walls are a gun metal blue color with metal flake in it. :sweat_smile:

3 Likes

i did the lines before i used a texture or two and a mapping node or two to create a paint canvas. :sweat_smile:

Arrival

Non-competing.

Eevee render mixed with toned down workbench render to help emphasize object’s edges that lost in the shadows, post pro and finishing with GIMP. Arc/circular shapes are achieved with Simple Deform mod, never tried to properly used them until now, lol. At some point Blender crashed when doing render preview, it seems I used too many lights combined with the mist, so got rid some of it.

9 Likes

i dont know if you used it or not but you could have used principled volume in the nodes for the mist and added a few texture nodes in the node editor and not the compositor and you would get a real time view of how the fog looks. thats what i used in my scene its not heavy on the system like the other methods. :wink:

Title: Aliens

Pure

2 Likes

Yup, I used cube object enclosing entire scene with principled volume, which also produced the God rays effect. I think it’s the polycount, it’s around 500k verts for such ‘simple’ scene. I forgot to use Instances instead of normal duplicates on some groups and only realized later on. That, and there’s also L3 subsurf mod involved. I overlooked those things until it’s too late, lol. Didn’t really tweak it then as it’s actually a variation of a finished one, the crash occured when I added another 10 more secondary lights in the end, got rid like half of them and it went well.

“Mimicus diabolicus maximus horribilis” (pure eevee)


(blur effect was done with photoshop)

4 Likes

"Lucky Punch"


non competing (open), Cycles (64 samples + NLM denoising)

Unfortunately, I didn’t have much time, this weekend. Fortunately, I could reuse some stuff from previous challenges to counter the problem. :wink:

Head from #880 “Organized Chaos”:

Glove from #646 “Bad Idea”:

And eyes from #917 “ABOMINATION” (Which I never finished.)

3 Likes

"Within Reach"

Pure (I did use an addon for the eyes but think that’s fine), Cycles, Blender 2.9x

When I started making this I didn’t have Valentines in mind. But now that I realise it… you can make whatever you want of it.

5 Likes

"Dewpies in a Night Forest"
Pure, EEVEE, Full HD, 128 samples

1 Like