That slope is really close to the camera. The mist only starts after a few metres, which is past the edge there.
I’ve been working on this challenge.
Some miscellaneous shots:
Cycles spin, 360 @ 12.5 seconds, EEVEE materials
Cycles spin, 360 @ 10.1 seconds, materials adapted to cycles
These guys are called Dewpies; they have as-yet-unknown metals in their skin and bionic eyes that allow them to see perfectly under any weather conditions and with any amount of light.
I found some footage of the Dewpie Craft Landing.
15 seconds, Matroska
Dewpie craft.mkv (1.6 MB)
This scene is inspired heavily by No Man’s Sky.
I’m also going for a wider render this time. More cinematic.
Blender’s compositor is good. This looks nothing like the raw render. My raw render looks like the first picture I posted above.
Happy Contact Day
A worldwide holiday where people and aliens celebrate first contact.
I used MakeHuman for the crowd of people & textures.com for the textures. The rest was done in Blender in about 4 hours.
Venus Encounters Mars
Open entry, 1000 samples. Didn’t intend on making it valentine’s themed, but here it is, staring the actors in In the Shadows :: Underneath a Gas Lamp (franciscocharrua.com).
this is what i have so far.
the cubes are references for the height of all the objects.
the walls are a gun metal blue color with metal flake in it.
i did the lines before i used a texture or two and a mapping node or two to create a paint canvas.
Eevee render mixed with toned down workbench render to help emphasize object’s edges that lost in the shadows, post pro and finishing with GIMP. Arc/circular shapes are achieved with Simple Deform mod, never tried to properly used them until now, lol. At some point Blender crashed when doing render preview, it seems I used too many lights combined with the mist, so got rid some of it.
i dont know if you used it or not but you could have used principled volume in the nodes for the mist and added a few texture nodes in the node editor and not the compositor and you would get a real time view of how the fog looks. thats what i used in my scene its not heavy on the system like the other methods.
Yup, I used cube object enclosing entire scene with principled volume, which also produced the God rays effect. I think it’s the polycount, it’s around 500k verts for such ‘simple’ scene. I forgot to use Instances instead of normal duplicates on some groups and only realized later on. That, and there’s also L3 subsurf mod involved. I overlooked those things until it’s too late, lol. Didn’t really tweak it then as it’s actually a variation of a finished one, the crash occured when I added another 10 more secondary lights in the end, got rid like half of them and it went well.
non competing (open), Cycles (64 samples + NLM denoising)
Unfortunately, I didn’t have much time, this weekend. Fortunately, I could reuse some stuff from previous challenges to counter the problem.
Head from #880 “Organized Chaos”:
Glove from #646 “Bad Idea”:
And eyes from #917 “ABOMINATION” (Which I never finished.)
Pure (I did use an addon for the eyes but think that’s fine), Cycles, Blender 2.9x
When I started making this I didn’t have Valentines in mind. But now that I realise it… you can make whatever you want of it.