Challenge #921 "First Contact" (12/02/21) Entries CLOSED

Theme #921 for Friday 12th of February 2021 is:

First Contact

Entry closes on Monday, 22:30 GMT (Mon, Feb 15, 2021 10:30 PM)

How do I post my entry? Here is an Example: (click to open)

Title: Hello?


Please remember to state if your entry is pure, open or non-competing.

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”

For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:

what is this theme about guys?

first time two civilizations/species meet, often humans and intelligent extraterrestrials

Title: Resistance Is Futile
Entry: Pure

Edit: re-uploaded, lighting was a bit off

Rendered in Eevee, 512 samples. Enterprise was put together from multiple meshes, most of them deformed with lattices. The windows are separated faces along with a subdivide to round them a bit. Didn’t bother to dig in more details there since the ship is quite small.

The Borg ship was made from a subdivided plane with random blocks extruded. From the initial plane also copied and separated edges only, then randomly selected and removed some edges until I got a maze-looking mesh, then converted it to curve and beveled it to get a pipe-like structure. Duplicated again, rotated to randomize the look, then increased the bevel size to get some thicker pipes. Grouped together the 3 planes to get one face, then created the cube. Inside there’s also an emitting cube to give the greenish radiance. The beam is a cone with alpha blending and with its base deformed so it doesn’t cover the entire dish.

The background is a plane with a really thinned out noise texture along with some random coloring of the stars from another noise texture.


Suzannes’ First Contact

Pure entry, Cycles render, 64 samples & compositor denoising in 2.90.1. Composition is Golden Triangles, 5x8 aspect ratio. Thing I did for this that I’ve never done in Blender before: hmmmm, well, I’ve never done that to Suzanne before!

Suzannes1stContact015.blend (1.3 MB)

1 Like

I laughed. :+1:

E.T.: Suzanne, can I borrow your phone?

1 Like

Hi everyone. I am back again.

Between when I last did an entry here (a few months ago) and now, all sorts of other things happened and I ended up doing them rather than Blender.

With this weekend’s theme, I have thought about doing a No Man’s Sky inspired scene.

Here’s what it looks like right now:

… and here’s what it was not meant to look like:

This was entirely an accident in the compositior. Somehow turned out good. I was applying some colour adjustments and decided to add in the mist pass before the colour adjustment node. The mist node was what made it suddenly look so different from the first picture.

Also, the scan line effect was made procedurally with the “wood” texture.


The red one can be a very cool background for something. The slope near the camera is too dark though.

First Contact - Search for life

Endless space, starship no. 565428981. Captains log, stardate 85236,07. Our ship is running ahead, we managed to leave our competitors behind. After a long journey from our home planet Testis, through the Urethral Belt, the Nebulas of Vagina and the Wormhole of Cervix we are confident to find the Egg of Life…

Pure, eevee, rendertime ~45sec WTF, all made in blender, no post-processing, tried to render it in cycles, but… yeah… no, if someone knows a way to render it in cycles and is not afraid to burn up his cpu, i uploaded the .blend-file too.

first_contact5.blend (1.9 MB)


There’s something wrong with your file because it’s crashing my video driver while rendering, and it’s only set at 64 samples… :broccoli:

Title: Farout Farside



That slope is really close to the camera. The mist only starts after a few metres, which is past the edge there.

I was working on something but, I might not finish it though. 🤷🙄

I’ve been working on this challenge.
Pure. EEVEE.

Some miscellaneous shots:

Cycles spin, 360 @ 12.5 seconds, EEVEE materials
Cycles spin, 360 @ 10.1 seconds, materials adapted to cycles

These guys are called Dewpies; they have as-yet-unknown metals in their skin and bionic eyes that allow them to see perfectly under any weather conditions and with any amount of light.


-----Not an Entry----

Did this a little while back just messing around.

1 Like

I found some footage of the Dewpie Craft Landing.
15 seconds, Matroska

Download here:
Dewpie craft.mkv (1.6 MB)


1 Like

Unexplored Planet
Pure, competing

This scene is inspired heavily by No Man’s Sky.

I’m also going for a wider render this time. More cinematic.

Blender’s compositor is good. This looks nothing like the raw render. My raw render looks like the first picture I posted above.

Edit: spelling


Happy Contact Day
A worldwide holiday where people and aliens celebrate first contact.

Entry: Open
I used MakeHuman for the crowd of people & for the textures. The rest was done in Blender in about 4 hours.


On the way to the first contact.




Pure, cycles 256 samples