Since the contest is wrapping up, here is a little behind-the-scenes, Making-of “The Tower”:
Appreciate it when there is a human for scale…
For me, the Skin modifier was probably the biggest time-saver - could make these 19-vert stick figure “humans”… Also, used one of these “humans” (modifiers applied) as the base mesh for the sculpt. Decided on the composition before starting so didn’t sculpt more detail than needed (and deliberately chose a subject where I could “keep it rough” - also as a time-saving strategy).
This was a good challenge for composition and scale. I like how you made your people in the shadows.
I think it is tricky to use text. I’m not sure if you did some sort of outline/border around the text to make it stand out. But my eye went straight towards text first without seeing the whole piece of art. I would think about if you can take the text out before the contest ends, or maybe remove the outline or fade it a bit.
It’s an “over-boosted” red… so it makes it’s own outline . But point taken… was hoping the big-cable would draw the eye down, but it doesn’t work with the left-to-right text. Will see what I can do about it.
Was going to join the contest but I ran out of time to shade it. I decided to post it just for fun. I did a stylized sculpt of a dragon bust. Since I haven’t shaded it yet, I was wondering if anyone had any suggestions for shading the sculpt in a way that will help bring out the details.
The colossal dragon (pure-non competing)
I am definitely going to 3d print it, and I will make sure to post a pic.
BTW, I am new to the sculpting side of blender, and I am loving it. This was my first real sculpt.
If you have a person model (making it Open), you could give him just a black color and try to render a large dragon silhouette in Eevee with the person for scale.
“The colossal dragon” Pure competing
Never knew the toon shader could be so useful in such times of distress.
When I find myself in times of trouble, Toooon Shaaary-der comes to me.
Indeed, it can really speed things up.
One thing I’m using a lot is Pointiness. Especially with high detail sculpts this can do magic for 5/last minute materials.
I used GIMP a lot so mine is Open then. (maybe too much GIMP)
As I remember not along time ago was conversation about what is “OPEN” and “PURE” so every time when I use gimp (even just a litlle) or my previous model I call it OPEN
Best to be safe. If you just did some basic layers and compositing though then for sure you could be PURE.
Open (Lions are photoscans from threedscans.com, textures are from texture haven and/or cc0textures.com)
Finished this in the nick of time!
Ah… Pointiness. I like it. It gives detail in the same way the inkwash technique that is used in miniature painting gives detail. Darkening the lower parts and lightening the higher parts.