Well here it is. 🤷
Name ( Water dwellers )
Basic Sculpted the water dwellers at a multires of 9 each
Composited in blender
The person is makehuman with some sculpting I did.
The colors in the fog come from the procedural textures and the compositer from masking
6 area lamps
I used rectangles to move around in the fog to see where the best placement for the models would be so I would not have so many verts when deciding the place for them.
Mirrored the lantern then applied
Displace the ground and gave it a gun metal blue color and did a little sculpting for the waves
Had to crop the image down to get rid of some artifacts on the top and the render was not completed so I also had to crop the sides I didn’t feel like rendering another 8 hours again.
I did a total of 18 hours of rendering because the first render I forget to make the character visible in my render so 2 renders Total.