Hahaha absolutely amazing. It really is a hard life for the default cube!
Always a good day to be the cube that needs to be added so we can get started though.
It’s a Hard Life in Raccoon City:
Pure, Blender 3.0 Alpha with Cycles-X, 512 samples with denoising
All textures are procedural + sculpt vertex colors except for the R.P.D., which is Blender text baked onto a plane to an image with some noise for the scratch marks.
I wish I had one more day to polish up the composition a bit, but I gotta get back to the grind tomorrow. Still though, I did get what I wanted out of it. I’ve been watching a ton of Resident Evil speedruns and I loved Resident Evil Outbreak, so I knew I wanted to do a scene from that game. I was originally going to do the waiter and the zombie in J’s Bar to really emphasize it’s a hard life for him, but I didn’t really want to do the no-name waiter, and I didn’t care much for the zombie design, so I kept J’s Bar and sculpted Kevin Ryman and a police zombie instead! They’re both a bit rushed in a lot of places, but I’m pretty happy with how they came out with the time limit.
Anyway, good stuff so far! I look forward to seeing the other last minute submissions tomorrow!