Theme #986 for Friday 13th of May 2022 is:
Entry closes on Monday, 22:30 GMT (Mon, May 16, 2022 10:30 PM)
How do I post my entry? Here is an Example: (click to open)
Title: Light Stairs
Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
To hell or to heaven, that´s the question.
Oh, didnt know that
If a government get upset about colored steps
Technically a stair:
(Not an entry)
Will see whether I can come up with something more. but a bottom line is drawn!
Something more? Here you go:
Does anyone offer more?
Without stairs, we’d just have ladders. And shoots. And then lifts.
What about moving stairs?
Here’s some more:
Stairway to Heaven
I could not resist making use of my geometry node staircase generator for this prompt.
I used some models of people and reused the geometry node staircase generator I made in a previous project.
I might update it if I have time before Monday
EDIT: Fixed the dodgy lighting and added some people walking up.
I know the other leg had just another position, but every time i look at this i am: “Did she lost a leg?”
Pure, cycles 2048 samples, rendertime ~40 sec., no denoise, all made in blender except the texture for the bucket. First i wanted this by night, with someone go stairs up with a candle, but it was so dark, so i went for a bright sky hdri.
Added a simple puppet.
The hdri is from Akshay k
Don’t know, without the tiny eyes I just can’t relate
Pure entry, blender 3.1 Cycles.
Oh, don’t worry! Just wait for it.
(I hope I’ll be able to find the time.)
non competing (pure), Cycles, Blender 3.1.2
So many googly eyes. Might be a record
I spent a lot of time this week trying to figure out geometry nodes, and didn’t spend much time on the render. Geo nodes still hurt my brain, but I made a little progress, I think…? Maybe.