“Schäfer flankt nach innen - Kopfball - abgewehrt - aus dem Hintergrund müsste Rahn schießen - Rahn schießt - Tor! Tor! Tor für Deutschland” (“Schäfer crosses inside - header - blocked - Rahn should shoot from the background - Rahn shoots - goal! goal! goal for Germany”)
Come on, kick me, KICK MEEEEE
Open, cycles, 1024 samples, open denoiser, rendertime ~3min., all made in blender, eye texture is made in gimp, open cause i guess the hdri make a big part of the image. https://polyhaven.com/a/stadium_01
Cycles, 4096 samples, HDRI lighting, DoF, Graswald ($), reused open can litter
The winning soccer goal was completed years ago. The old soccer field lays mostly empty except for late night partying as the city gentrifies and the young people search for better futures somewhere else.
(Pure, competing. The only thing I didn’t create is the icon from game-icons.net. Also a little bit of post processing in gimp.)
It’s not my best project, and it is a bit lacking in ways, but I like it overall. I experimented a lot with stylized shading this time, using it for the trees, grass, and ball. The ball is procedurally created in geometry nodes. The trees use gn as well, though they take a sculpted source shape. The grass is made with hair particles so I could customize the shading.
EDIT: Did some adjustments and used a shadow catcher so the ball properly casts shadows on the grass.