Theme #995 for Friday 15th of July 2022 is:
Entry closes on Monday, 22:30 GMT (Mon, Jul 18, 2022 10:30 PM)
How do I post my entry? Here is an Example: (click to open)
Title: Egg Stone
Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Pure entry, blender 3.2 cycles
Ancient Alien (non-competing)
As known from television, Giorgio A. Tsoukalos, the Ancient Aliens Guy.
Non-competing non-entry. Done long ago with trueSpace for a contest with the theme “strange discovery”.
“click … buzz … click … Sir? … Burgess sir, Dr. Burgess. I’m an archeologist … I understand. It gave me a good laugh too but it’s not a hoax … Approximately life size. Tool marks and some sand around it indicate it was abraded using other stones … between 4000 and 11000 … no, I can’t explain it.”
Open, cycles, 8192 samples, optix denoiser, rendertime ~20min, all made in blender except the screen texture, the pics are screenshots/downloads from the net, i get rid of these disturbing displays and make a much more calm picture, need the high samples to get rid of the grungy background
i need still to draw view more to the foreground, i think with an alien coffecup asap i have an idea how an alien coffecup looks like
OPEN “final proof”
OPEN because i have used Makehuman to make Giorgio body.
non competing (pure), Cycles, Blender 3.3.0 Alpha
Title: Yet Another Ancient Ritual / Burial Site…
Pure. 3.2. Eevee.
Pure, Blender 3.3, Compositing in Blender and Krita
Cycles, Denoised, All textures procedural
Finally got my hands free after a long time so I decided to participate. Still feels the same!
please make a thread in #artwork:finished-projects and provide some breakdown/process information for this, I would love to know more about how you made this!
The Sarcophagus of Suzannkhamon
Pure entry. Everything made in Blender, only procedural textures.
I’ll try to add some other things tomorrow if I have time.
What we found in the grave… Ancient artifacts.
Just as i see your nice entry i got a nice idea i wish i had earlier, turning this mask in a susanne version
My idea was a refrigerator in a derelict house that had been forgotten for many years and the “archaeological” contents of the refrigerator. A pack of minced meat with an expiry date of 12/1977, milk, cheese etc. Contents of the fridge 30-50 years later
But unfortunately still and no time at all for weeks :-/ Hope it will be better again in autumn
Open. Modeling in ZBrush. Texturing in Substance Painter. Final layout, look-dev, and rendering in Blender with Cycles.