How would you do it? If you were to split the Red Sea in 3D?
I realize that it requires an enormous amount of computational power if you are going to use fluid simulations. I’ve been thinking about doing it like this: create a nice fluid simulation, and then create a collision box that moves down towards the water and the ground to split it.
You can use other methods with regular meshes and shapes as well – perhaps that’s the simpler way? But then the challenge is to make the textures look good. I would like to achieve a water feel as well.