I am looking for some help with respect to lighting some of my scenes. Please keep in mind I have never worked with BLENDER [or any 3D program for that matter] until this January.
Specifically the chandelier that will be in the dining room of my house design.
However what I am looking for is:
Lights that WON’T reflect off the ceiling.
My usual way of lighting something is either spot-lighting and/or area lighting and simply engaging the sphere with a set size and energy level.
However in using the spot lighting technique it doesn’t shine through glass [like a ceiling light] properly. My glass settings are usually 200 hardness, .4 alpha on z transpart and .4 mirror so I have a semi see through technique with a mirrored aspect [like real glass].
Should I diminish the hardness to get proper spot lighting reflection?
For my space ship hallway I used something entirely different and object linked my particle system to a point light. Shaded the point light a sickly green and let it go. I did it that way because I wanted some flickering to it.
Problem with that is it ups the size of the file considerably and as such I can’t use that for all my lighting systems without slowing my computer to a snail’s crawl.
So any advice on lighting would be great. I am looking for something realistic.