i’ve created a character (head with eyes, nose, mouth and lips) and added an armature and bones and begin to animate it now. The blender tutorials and the book were a great help so far.
The character is completely rigged and skinned.
But the expression that the character makes in its default position (ALT-G & ALT-R) looks bad, its mouth is open a closed mouth would look better.
Is there a way to change the default positionof the armature?
Thanks for any hints,