is it possible to change the speed of an animation in game?
like, the faster my character runs the faster will the animation play.
Ty in advance!
is it possible to change the speed of an animation in game?
like, the faster my character runs the faster will the animation play.
Ty in advance!
you shoud use python for that
from bge import logic
cont = logic.getCurrentController()
own = cont.owner
start = 0 (start frame)
stop = 100 (stop frame)
anispeed = 1 (default animation speed, the more higher it is, the faster the animation will play)
aniblend = 5 (blending frames)
own.playAction (āanimationnameā, start ,stop , play_mode=1, blendin=aniblend, speed=anispeed)
Or you can use the property driven action actuator.
animation_speed.blend (402 KB)
In this example the cube moves as the property changes. If you set it to add +2 instead of +1 it will move at double speed. If you make the animation really long you can set the speed like +100 or + 150 per tic to get finer control.
wow i did not know that would work
The only downside to property driven animations is that they donāt blend well. So you have to find the right situation to use them in.
As an alternative you can use the python animation code to set speed but youāll need to do something like we dis before, only activate the code when the speed changes, at that time grab the current frame and play from there with the new speed.