change Armature global orientation?

Hi all,

Feel like an idiot here but I’ve been trying to Change my Armatures resting (0,0,0) global orientation but have been unable to do so. Everytime I alt-r the Armature returns to its normal (x,y,z).

Thanks

I am a bit confused by what you mean exactly

but have you tried ctrl+a - apply scale and rotation

does that solve your problem?

Yes.

Thats the one. Thanks.

Now how do I apply the location? I can use center cursor for a mesh, but what about an armature?

I don’t think you can center an armature like you do with a mesh
(don’t know why - but I think I read it somewhere it was being worked on for later releases)

you can move your bones in edit mode around your center point
you might want the root bone to be at the center (depends on the rig)

it is also a good idea to apply scale and rot to both the armature and the mesh before you parent the mesh
you can run into all sorts of weird things happen if you don’t

I never remember to do this until I run into issues :frowning: