Snapping cursor to selected ignores armature changes.
If you add a one bone armature to the cube. Go to pose mode. Rotate the cube. Say you want to now add a shape key when the cube is rotated. Enter edit mode and select a vertex. Now when you use cursor to selected, the pivot point it snaps to is the original position prior to moving the cube. Is there a way to get the cursor to snap to the new position? This is not helpful when you are making shape keys on a rigged character when you are making a shape key to assist in correcting deformations. What am I missing?