change HSV of an object or it's texture material?

Hello everyone.

I have an object with a uv-image mapped onto it, I was wondering if there is a way to change it’s HSV on either the object, the material or the uv-image (or any possible way so that when it renders it’s a different hue)

I realise I could change HSV in an external image editor, but I would rather not do that.


sorry, about the errors in the title, it was meant to be “Change HSV of an object?”

I figured it out.

I went into the node editor, and added a hue saturation editor to the tree.