I’m having an issue in the game engine. I’m making a top down game and wish to make it so that when the character moves into/near a building, the roof disappears so that you can see inside what you are doing. Unfortunately, I don’t actually know how to achieve this. I’ve tried putting a visibility actuator, unchecking “visible” and connecting it to a near trigger, but that doesn’t seem to do anything :S
If anyone could help me figure out what to do I would greatly appreciate it.
Thank you!