change object scale without changing his size

When i select an object and hit N there are the Transform Properties
One of them are SizeX, SizeY and SizeZ. The problem is that those values are too small, but the object size is correct in my scene, so i can’t make it bigger, could i change this values of SizeX, SizeY and SizeZ without making my object bigger?

about all you can do [without resorting to python] is press control+a and confirm

this will make the rotations on your object all 0, and the scaling all 1.0

your object [unless it is the child of something] will not appear to move

:smiley: thanks!!!