Can I chage physic type of objects in game(runtime)?
Like change physic type from dynamic or rigid body to no collision.
off topic question.
when i use add object it add as link object or another object?
Can I chage physic type of objects in game(runtime)?
Like change physic type from dynamic or rigid body to no collision.
off topic question.
when i use add object it add as link object or another object?
maybe i haven´t explained it that good because i am not that good in english so i added my blend ( blender 2.63a ). maybe there is a batter solution but this one works fine for me.
change physics.blend (373 KB)
The only way is to replace the object.
Change Physic Type.blend (155 KB)
TOUCH----AND----EDIT_OBJECT: Suspend Physics
Also if you look on Resources subforum, i posted a Python LOD with reduction of physics
Suspend dynamic just make object to static so I go with add object method.
Thank you for your solution I’m not good with English too so I can understand all of your explain.:evilgrin:
So this thread is solve.
If someone had better solution I still want to learn.
@juancarlospaco
I’m use blender 2.61 when I press P I can’t see anything.
Use my example in post #3. This is works with Blender 2.61.
@HG1 lod not work and I don’t know cause of problem.
The problem is that it is saved in Blender 2.63a I have made my file with Blender 2.59. Since Blender 2.63 BMesh is integrated in Blender, so the file is not backward compatible to Blender 2.61. But if the file is not using N-Gones (BMesh) you can open and store the file with Blender 2.62. Then you can open it with Blender 2.61.
I have converted his file to Blender 2.59.
change physics.blend (324 KB)
Oh I see I have to advance to blender 2.63 in no time