Change Texture Coordinate Pivot Point?

I once saw a video (I can’t find it anymore, but I believe it was from Simon Thommes) talking about how you can change the pivot point of a texture in the node editor, so you could have your mapping node rotate your texture around a different point than the default. Instead of (0/0) the texture would rotate around (0.5/0.5). (As would be the default in a 2d image editor).
Asking here is probably a long shot, but does anyone happen know how this is done?

In 2.83 there is a new vector rotate node that can make certain things easy.

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Rotating around a point C that’s not the origin is simple… just move everything by -C, rotate, and move back by C.

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