I have a complex model with a lot of objects and a lot of materials.
Now, unfortunately I have to change some texture filenames to avoid conflict with other models.
Let’s simplify by saying that materials A, B, C, D, E, … Z are based on texture Name1.png
The only way I know is to rename Name1.png to NewName.png, and then to modify each single material A, B, C, … Z by replacing Name1.png with NewName.png.
This is ok but it’s a loooong job.
Is there any smart way to do this?