Hi everyone,
i was wondering about how can i change the origin of an object to a given 3d point.
Actually i use
bpy.context.scene.cursor_location = Vector((cursorx, cursory, 0))
bpy.context.scene.objects.active=bpy.data.objects[obnome]
bpy.ops.object.origin_set(type="ORIGIN_CURSOR")
But it gives some problems, and i don’t think this is a “clean” way of doing it…
So,
how can i change the origin of an object?