in geometry node window.
I actually try to drive the position faces in the own “universe” of the mesh by a axis object.
is there a way to rotate the informations of the ‘normal node’ by a vector math ?
in fact, I want use the output to select face by a vector.
by advance thank you
wyrframe
(Tiogshi Laj)
2
Use “Vector Rotate”, to rotate the vector, instead of the “Align Euler to Vector” node you’re using.
Change the Object Info node to “Relative” mode, I forgot to before recording.
3 Likes
Maxime_Neko
(Maxime Neko)
3
hooo my god. it looks so simple. thank you, thank a lot