Got sick of building, rigging, texturing, animating etc etc characters from scratch every time so decided to build myself a one size fits all “changeling” base mesh. The idea is when I want to make a new character I just do a new texture in gimp and a new shapekey in blender.
I know there are other character systems out there but they either too high poly (daz) or vindictively unfriendly to game output in their licensing restrictions (makehuman). So I’m making my own so I can do what I want how I want =P
Once I’m happy with the characters, I’ll be packaging them in with an RPG kickstart kit I’m building for UDK which I hope to sell for a small amount ($50?) to indies who want to build RPGs but don’t have the skill or time to do all the grunt work.
Anyways, here’s my modelling so far…