changes after rigging

hello, i’d like to ask if it’s possible that after i rig my character i go back and make adjustments to it, e.g. separate parts and work again on them, for example change a little the characteristics of the face, texture change and other such ‘minor’ changes that don’t really affect the basic form of the body…?

Yeah it’s common.

We usually have DEFORM bones, MECHANICAL bones, and CONTROL bones. The only ones that affect the mesh directly are deform bones.

If rig hierarchy is set up well it shouldn’t have issues.

If you add geometry you will need to assign weights to them, but other than that… no problems.