Without entering edit mode and rotation all the vertices, is there any way to change the direction that the axis of an object point, especially if it has ended up flipped, with the x-axis pointing in the opposite direction from all other objects?
Surely there must be a hotkey or something to realign just the axis (not the object) to the global axis.
in top view add any type of object matching your object…say a plane for a mesh object.now join your object to the plane(ctrl+j).after joining select the vertices of the plane(L) and delete them.thats it!the object now has z-axis facing upwords. its tricky but works nice for me.
Fair enough,
kos:
Yeah that should work. I think you need to select the right one first otherwise it’ll copy the axis from the wrong one. Won’t work with armature bones however.
By using snap-to you could even have the axis in the same place!!
Thanks all!!
Maybe something for the next Blender release, although it’s not a problem that often and I’d rather have Blinn!
If the problem is just that the axis is flipped, you could also go into edit mode, select all the vertices, flip it, go into object mode, flip it back. That gets rid of the flip in the axis, and the object is still the same…