Changing axis directions

Without entering edit mode and rotation all the vertices, is there any way to change the direction that the axis of an object point, especially if it has ended up flipped, with the x-axis pointing in the opposite direction from all other objects?

Surely there must be a hotkey or something to realign just the axis (not the object) to the global axis.

Alex

ALT-R: Clear rotation

Is this what you’re after?

Nah, already know that, that rotates the mesh. What I want is something to rotate a misaligned axis but leave the mesh in the position it was.

in top view add any type of object matching your object…say a plane for a mesh object.now join your object to the plane(ctrl+j).after joining select the vertices of the plane(L) and delete them.thats it!the object now has z-axis facing upwords. its tricky but works nice for me.

If you can afford to reset your sizes to 1, ctrl+Akey > apply size/rot does the same thing.

Yet it’s a quite interesting trick you gave there.

No, i don’t think there is a way in Blender to rotate only the axis.

d52477001

Fair enough,
kos:
Yeah that should work. I think you need to select the right one first otherwise it’ll copy the axis from the wrong one. Won’t work with armature bones however.
By using snap-to you could even have the axis in the same place!!

Thanks all!! :smiley: :smiley:

Maybe something for the next Blender release, although it’s not a problem that often and I’d rather have Blinn!

Alex

If the problem is just that the axis is flipped, you could also go into edit mode, select all the vertices, flip it, go into object mode, flip it back. That gets rid of the flip in the axis, and the object is still the same…

d52477001

Or just flip it using that technique in the first place. :smiley: :smiley: :smiley:

Cheers.

Alex

look at the script list effort for my script realign axis.

http://www.zoo-logique.org/3D.Blender/blenderfiles/script_realign_axis.blend

i design it just for this.

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